Das ging ja fix....
https://www.falcon-bms.com/news/falcon-bms-4-37-1-released/
Changelog:
Code
- 3D & Textures changes:
- ---------------------
- - Fix AVTR Switch for CCIP and Greek block cockpits
- - F-15C cockpit updates
- - Fix to particle system for burning effects on ships
- - Change to HARM trail effect
- - Fix to WAC Huds
- UI changes:
- ----------
- - Fixed AAR Training mission
- - Fixed SEAD Training mission
- - Fixed Ground Ops mission
- - Music Rework
- Flight Models changes:
- ---------------------
- - AV-8B(+) FM and systems rework
- Documentation changes:
- ---------------------
- - BMS-Comms-Nav-Book.pdf
- - BMS-Training.pdf
- - TO 1F-16CMAM-1 BMS.pdf
- - TO 1F-16CMAM-34-1-1 BMS.pdf
- - BMS-Technical-Manual
- - Keyfile Editor - Keyboard Layouts
- - Complete Callback List.txt
- - BMS-VR-Guide.pdf
- - KTO_AIP.pdf
- Vehicle / Weapon changes:
- ------------------------
- - Radar type added for Su-27 / Su-33 family
- - Longer Final time for Mavericks to avoid auto destroy too soon
- - Multipes fixes to the F-18 family (cockpit + FM)
- - CATM A/A missiles cannot be jettisoned
- - Fix for C-130 and AN-24 propellers not showing when at full power
- - Fox3 FM missiles rework (check code changes for more details on ARH fixes): * Missiles performances thrust / drag / Lift , ranges are UNCHANGED * Only Missiles gains have been changed
- IVC changes:
- -----------
- (none)
- Comms changes:
- ------------
- (none)
- Airbase changes:
- ---------------
- (none)
- Other changes:
- -------------
- - Fixed several wrong key callbacks
- - New BMS Launcher update (Alternative Launcher v2.3.0)
- - New Falcon BMS.cfg (!!!config reset!!!)
- - New keys added: * SimClickButtonLeft 116 0 0XFFFFFFFF 0 0 0 1 "SIM: Click Buttons UP/CW" * SimClickButtonRight 116 0 0XFFFFFFFF 0 0 0 1 "SIM: Click Buttons DOWN/CCW" * SimToggleCursorCenter 116 0 0XFFFFFFFF 0 0 0 1 "SIM: Toggle Cursor Center"
- Code Changelog
- 3D Engine:
- ---------
- - Fix issue with Head roll on HMCS
- - Improvement to VR resolution casting
- - Ignore VSYNC option when in VR
- - Improvement on shadow cost to LODs
- - Fix VR HUD not collimated to infinity
- Weather Engine:
- --------------
- (none)
- Campaign Engine:
- ---------------
- - Fix Pods beeing depleted too fast in campaign (were jettisonned in 2D when FLight aborted)
- - Much simpler method for Depletion / ressuply of stores
- AI Engine:
- ---------
- - Reduce AI wingmen response time to command
- - Fix AI wingmen having weird Flyout
- - Fix AI switching to TO / Landing Light immediatly when receiving Clearance to take runway (All AI switching in the same time). Now the switch is done when entering the runway
- - Fix Bomb Ripple interval not honored by AI strat bombers
- ATC Engine:
- ----------
- - Improved dynamic ATC messages
- - Fix parking point number wrongly display after landing
- - Fix Messages broadcasted on GUARD (buddy spike) not beeing received by player when UHF set on "BOTH"
- UI Engine:
- ----------------
- - Fix issues with resolutions lower than FHD (1080) for splash screen
- - Fix issue with cursor not showing if resolution lower than FHD (1080)
- - Fix issues with wingmen comms on ground
- Systems:
- --------------
- - F-15 PACS color fix
- - Fix CTD when AHR goes from HPRF to MPRF while target has been destroyed already
- - Fix hung stores whilst pickle was being held down
- - Fix CATM impact beep heard by nearby planes and report them in debrief
- - Fix HMCS VIP/VRP position and TD box not being drawn
- - Fix TDbox being drawn when AGM65 are depleted
- - Fix CTD when DMS command sent after ejection
- - Fix hud ALIGN indication and current and max G
- - Improvement on AHR (fox3) guidance (check data for FM changes)
- - Fix EWS Semi Auto mode
- - Fix of radar cursor and hsd cursor commands
- - Fix Fuselage switch not moving if Main bus not powered
- - Fix Fuel Gauges issues with some F-16 blocks
- Flight Models:
- --------------------
- (none)
- Others:
- -------------
- - Fix CTD when enumerating video modes over RDP (Dedicated Server)
- - Add a NoRender mode (Dedicated Server): * Set by "set g_bNoRender 1" in the cfg or by passing -norender argument
- - Added center cursor for 2D screens and VR (g_b3DClickableCursorFixToCenter and g_b3DClickableCursorFixToCenterIfVR)
- - Added -vr or -fakevr commands
- - Added VR options: * set g_fVRCropOffset -100.0; // adjust VR view offset: default = -100.0(auto mode), recommended manual adjusting ranges: -1.0(opposite of cross eye) to 1.0(cross eye) * set g_fVRIPDMultiplier 1.0; // adjust world scale, default = 1.0.
Update für Balkan:
https://forum.falcon-bms.com/t…ans-theater-4-37-update-1
Changelog Balkan:
Code
- Fixed HUD texture (green circle) very subtle and square shape.in RL circle area is at the inifinity but in BMS its on HUD glass and working like the gun rear sight. Which is unrealistic and also makes F-15 range texts un-readable and I had to offset them from the correct places. Not only bad for F-15 but F-16 hud works like having rear sight is weird too. This texture has to be just a subtle square area and not a green circle.
- Adding radar data for Su-27 type aircraft
- CATM hit and launch sound to be VMS
- Fix for AV-8B afm
- Adjusted hitboxes for some parents
- Fixed AVTR switch on newer block AVTR panel. Record position will now record ACMI instead of Event Mark
- Adding community desired changes to AV8B series…
- Updated stations+ils.dat file. Wasp class carrier frequencies and Rijeka updated
- Updated Mostar taxi/parking point data
- Fix CATM air-air to not jettisonable
- PPT fix (SA-4 ring was to big)
- Added “Refuelung Point” entry + “Enemy Task Force” entrys to PPT.ini
- Fixed loop for UI music in TE/Campaign with new UI themes
- Longer Final time for Mavericks to avoid auto destroy too soon…
- Update to MessageMap.dat
- Put HUD Mask back in place and updated textures to reduce tint.
- Fixed DISPERNSE RDY on CMDS panel to DISPENSE RDY
- Moved some textures around. Move the green tint on the F-16 HUD to 8042 so that 3993 could be used for other aircraft HUDs where the green tint is not as noticeable
- Update Docs folder
- Fixed Casale Airport.png
- Updated Mostar charts
- Updated Navaids
- Updated kneeboard textures
- Dynamic ATC Messages
- F-15C cockpit update
- fixed Rijeka AB lights
- Fixed some missing lights on Balkans airbases (end of runway lights light rabbit lights and threshold lights)
- Updated Aviano Airbase from Jedi
- Fixed C-130 and AN-24 propellers not showing when at full power
- Updated MD-500 Helicopter from Luke777
- Updated Aviano Airbase Taxiway
- Updated some point data on Aviano Airbase
- Added HARM trail at trail ID 15
- Improvements to ship burning effects
- EF-18M model fix and more F-18 fixes for cockpits and FM
- Fox3 performance rework