[Externes Medium: https://www.youtube.com/watch?v=UayVlUyEO5s&t=70s]
https://forum.falcon-bms.com/t…railer-4k?_=1650743255757
https://www.falcon-bms.com/cha…alcon-bms-4-36-changelog/
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Code
- Falcon BMS 4.36.0 Changelog
- 3D Changelog
- New / updated
- =============
- - New details and fixes for all new airbases: RKNN - RJOI - RKJJ - RKJK - RKPK - RKPS - RKSM - RKSO - RKSW - RKTI - RKTN - RKTY - ZKTS – ZKUJ.
- - New static assets for KTO
- - New / updated ground units 3D assets (M901 ITV, 61-K Gun, M60A3, Skyguard Radar, MDK-2M, M117, BL-755, AS-34, M88A2, Gwanggaeto CLS, M109, - New / updated plane skins or 3D models (Mirage F1, MQ-9 Reaper, Ka-52, F-4, F-16, A-50, Su-35, CH-53, B-52G, B-52H, OH-58D, U-2, J-20, Yak-38, C-17, F-104, WD-1, MV-22, IL-76/78, Jaguar A)
- - New pylons and elements (LM-39, RPL-35 and RPL-201, R Su-35SK Hard AA, RPL-35-AA tank)
- - New weapons (AGM-65E, AGM-65L, PL-15, YL-12, YL-14, AS-30L) - F-16 Cockpits light panels updated for new light code
- - New external lights added to compatible planes
- - New Basket air refueling models and pods
- Fixed
- =============
- - Cockpit fixes (M2000 all variants, AV-8B, F-18)
- - F-16 Cockpits misc. updates (all variants)
- Removed
- =============
- - Old plane cockpits removed (F-22, F-14)
- Data Changelog
- Campaign / Tactical Engagement
- ==============================
- - Validac.dat removed to be replaced by XML file (InvalidAcTypes.XML -> List of non-available plane types)
- - TvT campaign refactored
- - station+ils.dat updated
- - Updated ATC sounds for some airbases (some airbases pronunciations have changed to match real life) -- Choongwon AB => Jungwon AB (RKTI) -- Chongju AB => Cheongju AB (RKTU) -- Kangnung AB => Gangneung AB (RKNN) -- Kimhae Airport => Gimhae Intl Airport (RKPK) -- Kimpo Airport => Gimpo Intl Airport (RKSS) -- Kunsan Airbase => Gunsan Airbase (RKJK) -- Kwangju AB => Gwangju AB (RKJJ) -- Nachodka AB => Uglovoye AB -- Taegu AB => Daegu AB (RKTN) -- Sachon AB => Sacheon AB (RKPS) -- Yechon AB => Yecheon AB (RKTY) -- Wonsan AB => Kalma Airport (ZKWS) -- Pyongtaek AB => Pyongtaek AAF (RKSG) - Named "A-511 Camp Humphreys" in Jeppesen and DOD. -- Shenyang Airbase => Shenyang Beiling Airbase -- Sunch'on Airbase => Sunchon Airbase (ZKSC)
- - ATC file fixes
- - Added and fixed multiple training missions
- - Camo.cfg removed to be directly managed in cam / tac files
- - New airbases in Japan/South Korea (Hiroshima, Incheon, Iwami, Muan, Tsushima, Yangyang)
- - New terrain textures layers
- - Fixed ZSU 23-4 ring in PPT.ini
- - New PPT.ini entries
- - Objectives names now saved in TE or campaign file (wch / idx files in campaign folder)
- - Updated KTO weather maps (for 31 days instead of 17)
- - Campaigns triggers fixed for: Win, Loose, Timeout, Stalemate
- - Updated UI map
- Assets
- =============
- - New sounds for external elements (Chaff/Flare, AB, Gear, Wind, …)
- - New cockpit callbacks (key file updated)
- - Fixes for many ground and sea units radars and symbols
- - Fixes on AG missiles and bombs data
- - Database cleanup to free up slots
- - HAD/HAS complete rework (symbols)
- - Fixed WASP landings
- - Many Planes loadouts corrected / adjusted
- - Some flight models fixed / added (F1-CT, MQ-9, Su-35, Rafale C, F-104, MV-22, F-4, Jaguar A)
- - Many missiles and weapons FM files updated
- - New Afterburner detent click in cockpit (set g_bAfterburnerDetentClick)
- Art / Effects
- ==============
- - New system (MFD + HUD) font
- - Fixed Heat blur effect
- - Improved burning effect
- - Improved BLU-107 effects
- Code Changelog
- General
- ========
- - Performance improvements
- - Multiple stability fixes
- - Multiple code « races » fixed (freeze and crash)
- - Multiple BMS editor fixes and improvements
- - Adding in avionic editor new MMC features
- - Added capacity for more DX keys per device (g_nButtonsPerDevice : from 32 to 128)
- - Customization of rotary switches: -- g_nIntuitiveSwitches 1 invert the switches norm for the left cockpit panel , which means for left panel , left click down , right up ; and right panel left up , right down... -- g_nIntuitiveSwitches 2 allows to invert totally that NORM for switches g_nInvertRotaries 1 . -- Allow inversion of the norm for all rotaries which becomes then Left click anticlock-wise, right click clockwise -- Default is g_nInvertRotaries 0, g_nIntuitiveSwitches 0
- - Adding a factor named g_f3DPitButtonDetectFactor to make the cockpit mouse anchoring a little more tunable to help when screen res is high and/or head trackers are set on higher rates etc.
- - Change in g_bNoAiForHumanControlledSqd behavior
- For human controlled squadron:
- AI is now able to spawn, taxi and take off, however, they will abort and land immediately if no player has taken a seat after takeoff.
- if a player is leaving an aircraft, AI will take over and bring back the aircraft to base (force RTB) and will not engage.
- - Multiplayer Fog of war: (g_bFogOfWarSave)
- If Set to 1, a client can save only the units of his team or allied, and the enemy spotted units
- - ACMI improved (compilation vastly improved and size limit removed in UI)
- - Tanker remains hosted on HOST instead of being handed over to clients during refuel in MP
- - Added a “Falcon BMS User.cfg” that will supersede “Falcon BMS.cfg” parameters
- - MP connectivity: (client can now specify a different port IPv4:port or IPv6:port for both BMS and IVC – BMS Host will need to set: g_nServerPort)
- - g_CalibrationHg setting is now MP transferred.
- - IVC updated (now supports 96 clients and UHF / VHF offset to right or left possible)
- - RTT Remote update for optimizations
- - New OFM ground handling code
- - Possible to change loadout in UI if flights already in 3D (fix)
- - Increased MP data block size transfer
- Game Engine
- ==============
- - Multiple Campaign engine fixes
- - Ground units behavior changes (more aggressive in offensive posture)
- - Improvements to naval operations
- - Improvement in ground unit self-defense towards missiles
- - Multiple MP packages / flights creation and deletion issues fixed
- - Added pilot “G Training” model for pilots (TE and campaign but disabled in dogfight - g_bEnableGtraining)
- - Multiples ATC fixes (loops and crashes)
- - ATC improvements for traffic handling
- - ATC weather information improvements (Text to speech)
- - Prevent AI waste of missiles on dead targets
- - JTAC Implementation (See docs for more information)
- - Improved Airport traffic flow management
- - Improved flight ATO generation in campaigns
- - Fix CTD when exiting from 3D, if user does try to fly a helicopter.
- - Flight disaggregation / reaggregation “bubbles” are now dynamic to adapt to long range missiles
- AI Behavior
- ==============
- - Fix AI unable to employ Harm efficiently - AI now evaluates clear avenue of fire before shooting
- - Major Air AI improvements: -- Combat Comms -- Target Selection routines -- WVR engagements -- Incoming missiles detection fix -- Separation routines -- Fuel Management routines -- AG mission defensive routines -- Sync Bingo settings with leader -- AI ground Attack total rewrite (tactic for every weapon and Hi / Low profiles for at-tack) -- Clear avenue of fire (make sure that no friendlies are in the way)
- - Fix AI Jettison AG too soon when engaged by a missile.
- - Fix AI REJOIN behavior while in the tanker queue
- - Improve AI rejoin speed management
- UI
- ======
- - New Comms in game menu panel (new design, can be moved around and placed anywhere on screen)
- - New windowed radio subtitles: Enable by setting config file variable g_bWindowedRadioSubtitles to 1.
- - Allocate different targets on flight plan to flight members in recon screen
- - TACAN tooltip now displayed in 2D map
- - Save TACAN info for flights to the campaign/TE files.
- - Team passwords in MP.
- Rendering Engine
- ====================
- - Multiple fixes of rendering engine and 3D assets handling
- - Light pollution implementation
- - Fog completely reworked for better effect and rendering
- - Global Improvement for weather code
- - Clouds now cast rain (Shower cumulus)
- - Fixed LOD computation in POOR or INCLEMENT weathers
- - Better sky lighting color transition
- - ICP and MFD buttons press logic reworked
- - Light strobe effect on clouds
- - New aircraft burn effects
- - New “TOP GUN” internal view layout
- - Pre-tinted HUD (set g_bHudViewCanopyTint 0)
- - Smart scaling reworked
- - New IR shaders for better units on terrain IR visibility
- Systems
- =========
- - LGB, JDAM, WCMD bombs reworked for better trajectory compute
- - Bomber attack bays open / close shared in MP
- - TFR Fix and improvements
- - Anti-skid / Breaking logic reworked
- - Fix for wind effects to weapons and computation
- - New external plane lights code (support for strobe, formation, tail, A/R refuel trap)
- - Drogue / Basket Air Refuel support (KC-10, KDC-10, KC-135R, KC-135E, C-160R, IL-78)
- - New MFD time format to 000:00
- - RWR reworked for better display accuracy
- - FLCS improvements
- - Anti-Ice improvements
- - Open VHF frequency from 30 000 Mhz to 61 000 Mhz
- - UHF intra-flight implementation
- - Changed Caution Light behavior
- - For F-16, after landing only fully open the speed brake if the nose is down
- - Hung store implementation:
- For weapons with time to pickle, if the pickle is un-pressed before the release, there is a 30% chance the weapon will be stuck. HANG stores will be displayed afterward if another release is attempted.
- - Reduce RWR range accuracy for missile detected
- - Store-Jettison Page: -- S-J upgrade is now acting as a main master mode, configurable via DTC. -- S-J cannot be access in DGF/MRM overrides but SJ selection is memorized and displays when cancel DGF/MRM override -- S-J cannot be access during BIT test -- S-J cannot be access in WOW or Right Main Landing Gear Down and locked unless GND JETT is selected
- - New DECLUTTER for FCR AA and FCR AG (Fix all MFD pages for the "DCLT" Labeling)
- - EM Environment upgrade: -- AI ability to employ correct radar AA mode depending on tactical situation: RWS / TWS / TWS soft lock / RWS SAM / RWS / STT -- Fix RWR bug that was always considering AI AA radar and missile radars scan and azi-muth wide opened -- fix <M> spot received on the RWR of non-targeted aircraft despite Missile being active and tracking. -- Be aware an AI STTing will likely no longer appear in the RWR unless actively target-ed. -- Fix missing <M> rwr spike in some situations -- Fix a bug where AI was reacting to HPRF instead of MPRF
- - HMCS upgraded (A/G operations, RWR symbology, alignment procedure)
- - Complete rework of gunsights modes
- - AG radar improvement and fixes (MFD rendering, Radar scan reworked)
- - GM and SEA Radar improvement (displays static objects but moving vehicle as well)
- - VIP and VRP mode rework
- Weapons
- =========
- - AGM-88 reworked (New DED Tables, added DTC page, improved HUD, battery time)
- - AGM-65L implemented (Early implementation of Laser guided mavericks)
- - AAA rework (ammunition time of flight, accuracy)
- - Maverick multiples fixes and improvements
- - AA Missiles logic and homing radar logic completely reworked for better realism (Fox3)
New EXTERNAL LIGHT SYSTEM
[Externes Medium: https://youtu.be/KokuP-Q0Lek]
[Externes Medium: https://youtu.be/ExRpFLgt60U]
Regenschauer
[Externes Medium: https://www.youtube.com/watch?v=1ZEYce5ozwE]