Beiträge von Viper

    @ bumerang und pitbull: sehr schöne debriefs! :8:
    das war eine sehr dunkle und lange nacht in einem perfekt aufeinander abgestimmten team! 8)
    es war mir eine ehre mit ihnen fliegen zu dürfen, gentlemen!
    salute
    rabbit


    Dem kann ich mich nur anschliessen. Hat Riesig Spass gemacht.
    Auch wenn ich den Verdacht nicht loswerde dass die Airforce-Fritzen bei meiner Verspätung die Finger im Spiel hatten :5: .... anyway.
    Es war ein geiler Flugabend. :8:

    Moin
    einen Key Konflikt möchte ich ausschliessen, da die Taste F13 in Falcon nicht belegt ist.
    Das Programm läuft mit Priority above normal, und diesen Success Tone hab ich auch eingestellt. Die Spracherkennung ist sehr gut denn wie schon gesagt ausserhalb von Falcon klappt das hervorragend.


    @ Westy: wie wärs mit heut abend 20:00 ?

    Moin
    hab es endlich geschafft ein VAC Profil zu basteln.
    Ausserhalb vom Game klappt das hervorradend. Alle Sprachbefehle werden erkannt und in Wordpad werden alle Tastenbefehle korrekt geschrieben.
    Sobald ich in Falcon bin ist Ruhe im Schacht. Profil ist geladen und VAC ist on.


    Nutzt das evtl einer von euch und kann mir weiterhelfen ?


    Moin Nik,
    ob´s kompatibel ist weiss ich nicht. Ich rate allerdings davon ab mit gemischten Patchvarianten zu fliegen.


    Das mit dem Fullinstaller macht in meinen Augen wenig Sinn , weil es nicht viel an der Installtionsroutine ändert.
    Für die nächte Version wirds bestimmt einen neuen installer geben , soll heissen den ganzen 4.32 Kram braucht man dann nicht mehr.

    Moin
    das wohl letzte Update für die Version 4,32 wurde heute released.
    http://www.benchmarksims.org/f…-Falcon-BMS-4-32-Update-5


    Bevor wir das als Staffelstandard freigeben würde ich das erst gern testen, also auf einer Zweitinstallation.
    Also NICHT einfach drüberbügeln sondern erst den kompletten Falcon Ordner sichern. !!


    Ich hab die Installations Datei in unsere Dropbox gepackt



    Changelog:


    Exe:
    - Improved FPS.
    - Set LargeAddressAware flag on 32 bit executables.
    - Fixed squadron patches showing up transparent.
    - Fix the "Load Error" message in UI when loading the DTC.
    - Fix for the FCR BIT timer going into negative count if the FCR isn't displayed on MFD at the moment that the count reaches 0.
    - Allow the TGP to set the ground spot position to the trackpoint if it’s in A-G mode and displayed on one of the MFDs. That will force deaggregation of entities close to the trackpoint.
    - Set default PS emitter activeRange to 300K feet. Some effects use greater visibleDistanceScale than the previously defined activeRange - 100K feet.
    - Candidate fix for the problem where dumb bombs appeared never to hit in 2D world. This seems in fact to be because making bombs with range of zero means they have a low single digit chance to hit rather than no chance...wrong either way. This change makes the hit chances more reasonable at the expense of a very small boost in chances for stand-off weapons fired in 2D. Note: this corresponds to a data change: all dumb bombs should be marked range equal zero now.
    - FalconEditor updates. Ability to edit alternative theaters.
    - Fix for problem with data mismatch for internal fuel vs. sum of all internal fuel tanks which did lead to problem not disconnecting from boom.
    - Fix for new CL calculation where maybe some rounding error will cause trouble.
    - Turbulence in U4 is heavily broken. Fixed now.
    - Fix for the missing AIM-120 Reticle in MRM mode. Fix for AIM-120s in MRM mode showing "SRM" HUD string, it’s now "MRM" again.
    - Reverted fix for AI not able to takeoff from airstrips, as it had negative side-effects.
    - Vcas could have been updated incorrectly.
    - A race condition existed where clients would receive other client's FalconSessions before the F4Comm's code flagged the connections as being connected. This would then set the FalconSession's IsConnected state to false. VU would then cull that session shortly afterwards.
    - Changed degree symbol in recon window to show up as '*' instead of '^' (the proper '°' is currently not available in the screen font).
    - Added new config option g_bCenterUI (default 0/false). If set to 1/true, the 2D UI will be centered horizontally and vertically on the desktop, instead of honoring the 3D window position coordinates. Like this, ppl with multiple screens in use (e.g. TripleHead2Go or EyeFinity) can center the 2D UI, while still having the 3D spanning all the screens. Note that if g_bCenterUI is true, the coordinates for the main screen will not be saved back to windowconfig.dat in case the window is moved (e.g. because borders are active).
    - Added config option g_nMaxAIvsIVCOffset (default 500, range 0-10000) which specifies the maximum +/- offset of the "AI vs IVC" volume. This option should allow for further testing of valid offsets, as it has been reported that the AI vs IVC balance functionality has no or very little effect.
    - Fix for clients who could not, or took ages to connect to each other.
    - Fix to get GM radar to render objects.
    - Fixed culling issues on objects displayed in GM radar, and make objects render in white.
    - Fixed the wrong win/loose/tie counting bug in the logbook.
    - Fixed CTD in EyeFly.
    - Fixed (some) vanishing objects in EyeFly view.
    - Fixed FPM in Drift C/O, it was translated relative to the wing plane before, it's now correctly translated relative to the horizon plane instead.
    - Fixed remaining invisible A/C in MP.


    Data:
    - Added Campground VFS squadron patch.
    - Corrected patch IDs. Attention: Your logbook might show a different squad patch in U5 than you actually expect, because some IDs have been re-ordered. In that case, simply change the squad patch, this is a one-time-only issue.
    - Updates for weapon data so that dumb bombs are marked range equal zero. I've edited the ones I know about that had non-zero ranges but more may remain -- this needs checking. As of code change, dumb bombs ought to be range zero in all cases.
    - Added HAF pilot pictures and 16th squad patches.
    - Bad data for internal fuel vs. sum of all fuel tanks did lead to problem not disconnecting from boom.
    - Fix for fluttering left aileron on A-10.
    - Added "set g_bCenterUI 0" to the config MISC section. See code changelog for details.
    - KTO campaign files save0.cam and save1.cam fixed (Invalid AObj).
    - Updated "BMS Keymap.pdf" and "Keystrokes Keymap.pdf" to reflect latest keyfile changes.
    - CAM file overhaul:
    -- All CAM files:
    --- Tacedit action : Repair Obj, Auto Flag Obj, Clean Obj Flags, Reset Parents, Calculate Radar (based with the last THEATER.MEA), Remove Bad Links (no bad link), Check Obj (no error)
    --- Rebuild Occupation Map
    --- Rebuild PAK Map
    --- Rebuild Squadrons (cleaning)
    --- Check Units (no error)
    -- SAVE/Save0.cam:
    --- MissionCommander action : 60 of 94 Squadron Rosters Fixed, 586 of 688 Battalion Rosters Fixed, 2 of 16 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- SAVE/Save1.cam:
    --- MissionCommander action : 21 of 52 Squadron Rosters Fixed, 144 of 477 Battalion Rosters Fixed, 2 of 5 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- SAVE/Save2.cam:
    --- MissionCommander action : 14 of 47 Squadron Rosters Fixed, 23 of 444 Battalion Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea/Save0.cam:
    --- MissionCommander action : 86 of 104 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea/Save1.cam:
    --- MissionCommander action : 61 of 68 Squadron Rosters Fixed, 479 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea/Save2.cam:
    --- MissionCommander action : 71 of 82 Squadron Rosters Fixed, 455 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea2/Save0.cam:
    --- MissionCommander action : 76 of 86 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea2/Save1.cam:
    --- MissionCommander action : 57 of 57 Squadron Rosters Fixed, 480 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea2/Save2.cam:
    --- MissionCommander action : 67 of 72 Squadron Rosters Fixed, 456 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea3/Save0.cam:
    --- MissionCommander action : 86 of 105 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea3/Save1.cam:
    --- MissionCommander action : 66 of 75 Squadron Rosters Fixed, 479 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    -- Korea3/Save2.cam:
    --- MissionCommander action : 71 of 82 Squadron Rosters Fixed, 455 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
    - Updated Kolbe's DX Generator and Keystroke Files to Ver 1.6 (User/Joystick/Generic).
    - Updated all Mirage 2000 cockpits to add support for ECM Power switch.

    Sodele,
    Marie-Christine hat geantwortet :8:


    Hallo Armin,


    Schön wieder etwas von dir zu hören.


    Ich habe im Moment noch frei Platz V 8, V 9, V 10 und V 11 an die Aussenseite vom V-veld. Ich glaube die gleiche Plätze wie im 2009. Ich weiß nicht wie groß eure Zelten sind. Vielleicht brauchst du auch noch ein oder mehrere Zeltplätze in die Mitte vom V-veld, in dem fall gerne bitte melden!


    Ich hab die vier Felder schon mal reserviert :D


    Ach ja... hier ist der Platz


    http://www.rossumstroost.nl

    Moin Scotty ,
    freut mich das sich bei Dir wieder alles normalisiert hat.
    Uns gehts soweit auch ganz gut. Wär schön wenn wir uns in NL sehen würden.


    Die Details klären wir dann noch :6:


    Bis denne

    Sodele,
    ich hab mal eine Excel Tabelle in die Dropbox gepackt mit den benötigten infos.
    Wär schön wenn wir die in den nächsten 2 Wochen komplett haben. Dann würd ich schon mal Plätze reservieren.

    Moin,
    Frage an unsere Elektrofüchse.


    Ich habe hier LED Lichterketten mit 10 LED´s. Diese werden über 2 Batterien (AA 1,5V) betrieben.


    Diese Dinger möchte ich über ein 12V /500ma Netzteil betreiben.


    Funktioniert das wenn ich 4 Ketten ranhänge (4*3V)